![]() ![]() I thought we could completely disable these effects however, I cannot see an option to turn them off in settings. The icons above the vehicle sometimes got in my way when turning the vehicle in third person camera which is my preferred viewpoint. The smoke from burnouts, wings out the side when you’re flying, and various icons that pop up above the vehicle were jarring at first. When Need for Speed Unbound was first advertised, I was really turned off by the anime effects and ‘cartoony’ characters. Having played the Forza Horizon series that blends story driving with online play so seamlessly, it was strange that the two modes are separated in this game. Despite creating a new driver and starting with $0 cash, the collectible stats seemed to have carried over between the two modes, so there is some connectivity there. Interestingly you need to create a character and choose a starting vehicle for both modes. It was then I remembered to check out online mode and it’s completely separate. ![]() I had played story mode for several hours before wondering why there were no other player vehicles or drivatars in the game. There are two modes to play – story and online. This one of the better Need for Speed games that I have played. Following from 2019’s Need for Speed Heat, Unbound takes the same day/night cycle and risk versus reward cash earning system, adds anime effects, a progression system that is grindy but feels far more rewarding with a focus on single vehicles rather than growing your garage. Developed by Criterion Games and published by Electronic Arts, Unbound released on Decemon Xbox Series X/S, PlayStation 5 and PC, and this review focuses on the Xbox Series X version. Need for Speed Unbound is the 25th iteration of the 28-year running series of racing games. ![]()
0 Comments
|
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |